[RSBMats] AAR: A New Challenger Appears V ! Time to Wiggle!

Can no one rid me
of this troublesome Dane?

Sometimes the fight just goes on and on and on …
I’m not saying this one does, but the roll-by-roll format makes it a lot harder to actually write the game up than it does to actually play it. By this point, were I not being a frantic scribbler of things as they transpire, I’d have been long done with this whole thing and on to my next entertainment of the evening (which, I’ll be honest, might very well be an AAR for another Two-Hour Wargames game). RSBMats does not actually take days upon days to play; it’s really quite fast, and if you can work your way around the rules glitches I've been covering, you’ll crank through turns slowed only by fist-in-the-air cheering or emotionally wrung-out cries of anguish as the dice giveth, and the dice taketh away.

Let the bodies hit the floor!
So, end of last exchange recap:
A’yero had a hugely lucky series of breaks and ended up behind TMO, facing away, but getting the next movement, which he spent turning around and literally Catching His Breath, putting him at 3 Bonus Dice. The Other Guy also has 3 Bonus Dice, putting this at the most even it’s been from the beginning. Truthfully, it’s shocking A’yero’s even made it this far given how much of a hole he started in by drawing Big, Dumb, and Ugly here, but he’s held on! In the actual game, if you were playing this Campaign, this is exactly the kind of opponent you'd choose to refuse and hope for a better draw.

Let's figure out who gets to go first, then we'll update the octagon graphics.

Nobody has anything that'd modify the movement order this exchange (not for lack of trying), so let's go straight 1d6 vs 1d6 here.

A'yero: 3, TOG: 6.

Ouch. Man, when A'yero gets lucky he really gets lucky and when he gets shafted he really gets shafted. The Other Guy goes first, and being an MPNA we check his table for what he does. d6 vs current Savvy, and he easily passes 1, so he moves in on A'yero and goes for the lockup again!
The center of this ring gets a heavy workout.

How many BD is TOG throwing? 3 + 4 + 4. None, he still has 3 in the bank.

So it's 6 Savvy ... nope, 7d6 because TOG has Grappler.

A'yero has 5d6 because of Savvy and really needs to stay loose here, so burns 2 DB, taking him to 1 BD. Talk about getting winded, but that brings him equal to the big guy with 7d6.

TOG: 5 + 5 + 6 + 5 + 4 + 2 + 6, 1 success? A'yero: 2 + 2 + 4 + 3 + 2 + 4 + 6, 4 successes?!

Dear Hell, A'yero's doing it again! Speed cancels, so A'yero has 3 successes more than TOG on this thing. Resolving it, A'yero's a Mixed Class fighter, so the Attacker is Locked Up in a Standing Hold! Holy shit! The big lummox rampaged right into him, but A'yero reversed it into a joint lock! They're both on their feet, but now ... it's A'yero's turn!

No need for A'yero to move, he has TOG right where he wants him! No Maneuvering for this, we just go straight to the Try For Submission Table and see how it goes.

And this is where it gets ugly. A'yero has 5 Savvy. He's burning his last Bonus Die to pull this off, bringing him to 6d6. He adds his Strength ... which is a piddly 3. He didn't manage to knock TMO down, which would have helped a bit ... He's throwing 9d6.

TOG's checking for Bonus, 1s and 2s: 5 + 2 + 1. Gawd, burning 2 Bonus Dice, leaving 1. He starts with 6 Savvy, 2 BD, 6 Strength, so 14d6. I ... uh ...

A'yero: 4 + 3 + 4 + 6 + 4 + 1 + 6 + 5 + 1, 3 successes. Oh no. TOG: 2 + 4 + 2 + 2 + 1 + 1 + 1 + 5 + 3 + 4 + 3 + 6 + 1 + 6, 9 successes. This will not end well.

TN State Prison Film Exp 13
TN State Prison Film
Exp 13
(Photo credit: Exothermic)
Way, way more than 3+ successes for the Defender. Defender is Grappler Class, so the Attacker gets Locked Up and pulled to the ground. And is considered Knocked Down. With a way bigger dude on top of him.

Haven't I seen this in a prison film?
After the smaller man gasps for air, there's no reason for The Other Guy to hang back. He rushes in and near-tackles Ayero, working hard for a crushing grip. But A'yero's no pussy, he's going hand to hand with TOG, arms stretched up over his head and fingers interlaced! It's David versus Goliath down there in the mud and the blood and the dirt! They stand, glaring into one another's eyes! And then slowly, ever so slowly, A'yero first is forced to one knee, then both knees ... And TOG just folds A'yero's arms back like a falcon diving to earth and plows his face into the dirt of the makeshift octagon!
Next exchange starts, so let's see who goes first. My heart knows the truth.

A'yero: 2, TOG: 3. A'yero was just too good for this world.

TOG is ready for this one. I'll roll to see what he does, but I feel it coming, like a crossfire hurricane. 4 easily undercuts his Savvy, opponent's Locked Up, there's only one option: Try for Submission.

TOG's got 6 Savvy, and uses (5) no Bonus Dice. Cocky bastard figures he has it in the bag. Maybe he does.6 more Strength, and he has 12d6.

A'yero's 5 Savvy. No Bonus Dice. -1d6 for being Knocked Down. +3d6 for useless Strength. 7d6 verses the monstrous 12d6!

TOG: 2 + 4 + 6 + 2 + 4 + 2 + 4 + 6 + 6 + 2 + 5 + 3, 5 successes. A'yero: 2 + 6 + 6 + 1 + 5 + 4 + 6, 2 successes. Looks like the luck's finally drained from our scrappy hero.

3+ successes for TOG as the Attacker means A'yero is in a Submission Hold and gets -- gee, thanks -- -2 to Strength. We'l roll on Hit Location to find out exactly what is grappled so hard. It's 3, so ... Jesus! TMO has him by the ears! I'm not making this stuff up, man ... That's dirty pool, that's what that is!
(Aside: What is this I don't even? This looks like it's actually left over from a previous edit of the game. "Defender has -2 to Strength. Roll on Hit Location to see where." That sounds like what it means is the damage taken to a hit location, which is originally calculated by Strength. Which makes a little more sense than giving a blanket -2 to Strength unless it was specified "for the next Table only." So in this case, it means that TMO pulled hard on A'yero's ears -- hard enough to do 2 damage to his Head [of the possible 3 before knock out].)
Straight to Escape for Submission.
(Aside: This table is written oddly. The target number is "Against the Current Average of Strength Attributes rounded up." I think it means the damage values on the hit locations, which would be ... sensible-ish. But this is just another place where better structured and chosen terminology would have helped an awful lot.)
A'yero's taken a 2 shot to the noggin', but that still leaves a nice average 2.33, rounded up to 3. 3 + 1 gives us ... an Escape From Submission?! Whaaaaaaat? Take another hit to the Head getting out, but ... !

Oh. Right. A'yero only has a point left in the head.
A'yero struggles to get leverage, but there's nothing going on there with TOG looming on top of him, grabbing the valiant's head in one massive, catchers-mitt hunk of meat, and grinding it against the loose gravel! Now there's some shouting as the smaller man kicks and claws at the dirt, trying to drag himself out from under the huge mountain meaning down on him. A'yero locks his hands around the bigger man's wrist and almost shoves it off of his head, but one final bounce against the red dirt floor and it's all over. A'yero's back crumples and flattens, while his legs splay in awkward directions.
 TOG stands and roars in jubilation to the crowd! They love this kind of shit.

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